How to be a good moderator:
- You must recreate
the environment a little distressing of the life of the villagers
in a village surrounded by werewolves.Each night, there will be a victim
of the werewolves. In the morning make last the revelation of the victim
of the werewolves (but not too, be lenient all the same!).
- The night, when
you call the werewolves, Seer, Thief, Cupido, etc. Especially made
attention not give indices on the players. Do not say for example:
"the 2 werewolves, she awake", or "John shut up".Do
not make comments when the characters awake, (because are the same ones
as the preceding turn, for example).
- The night, when
you address yourselves to the werewolves, Seer, Thief, Cupido, etc,
do not direct your voice towards these players, you could betray
them.
-Encourage the
players to expose their point of view on the culpability or the
innocence of the others. The more the debates are animated, more profitable
they are.
- If during the
turn of vote, there are players ex-æquo with lynching,
made a second turn of vote to decide between these players, (and
only those). You can even decide that there will be during the part,
always 2 turns of vote. To determine the finalists with lynching, to
indicate lynched
- After some parts
with the characters basic (Wolves-Garous, Conspicuous, Village), introduce
the other villagers with their particular capacity
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How to be a good player:
- You must speak,
express your convictions ! Always do not let the same one monopolize
the word, even if you think of being timid. Nothing is more tedious
than a player who does not speak. It does not bring anything to the
play, and if you are numerous to conceal to you, as much to stop the
part and to play scrabble!!
- you do not
cheat would lose your pleasure, believe us. The play is pleasant
only with the shiver gotten by uncertainty when with the characters
played by the other !
- Do not grunt
if you are killed quickly, being an observer of the debates, when we
knows the real identity of the characters is a true happiness!
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Probability of victory of the werewolves
•
The first figure in the case or the Seer gives its information
to the village and the werewolves do not know which is the Seer (not
very realistic)
• second in the case or the Seer speaks to denounce
a werewolf then dies the following turn (more realistic)
Given expressed
as a percentage.

I do
not know the algorithm which gave these results, I found them on the
site of Bruno Wolff III. If you wish to have other statistics on other
games go on its site http://wolff.to/bruno.
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Creations of new characters