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Advices for the players

table of repartitiona good leadera good playerstatistical of victorynew characters

• Table of repartition for basic game

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The success of a part depends primarily on the shoulders of the moderator (master) of the game.

 

• How to be a good moderator:

- You must recreate the environment a little distressing of the life of the villagers in a village surrounded by werewolves.Each night, there will be a victim of the werewolves. In the morning make last the revelation of the victim of the werewolves (but not too, be lenient all the same!).

- The night, when you call the werewolves, Seer, Thief, Cupido, etc. Especially made attention not give indices on the players. Do not say for example: "the 2 werewolves, she awake", or "John shut up".Do not make comments when the characters awake, (because are the same ones as the preceding turn, for example).

- The night, when you address yourselves to the werewolves, Seer, Thief, Cupido, etc, do not direct your voice towards these players, you could betray them.

-Encourage the players to expose their point of view on the culpability or the innocence of the others. The more the debates are animated, more profitable they are.

- If during the turn of vote, there are players ex-æquo with lynching, made a second turn of vote to decide between these players, (and only those). You can even decide that there will be during the part, always 2 turns of vote. To determine the finalists with lynching, to indicate lynched

- After some parts with the characters basic (Wolves-Garous, Conspicuous, Village), introduce the other villagers with their particular capacity

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• How to be a good player:

- You must speak, express your convictions ! Always do not let the same one monopolize the word, even if you think of being timid. Nothing is more tedious than a player who does not speak. It does not bring anything to the play, and if you are numerous to conceal to you, as much to stop the part and to play scrabble!!

- you do not cheat would lose your pleasure, believe us. The play is pleasant only with the shiver gotten by uncertainty when with the characters played by the other !

- Do not grunt if you are killed quickly, being an observer of the debates, when we knows the real identity of the characters is a true happiness!

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• Probability of victory of the werewolves

The first figure in the case or the Seer gives its information to the village and the werewolves do not know which is the Seer (not very realistic)
second in the case or the Seer speaks to denounce a werewolf then dies the following turn (more realistic)

Given expressed as a percentage.

I do not know the algorithm which gave these results, I found them on the site of Bruno Wolff III. If you wish to have other statistics on other games go on its site http://wolff.to/bruno.

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• Creations of new characters


Clic to send us your proposal

Make starts us from your observations, and possibly speak to us about the new characters whom you would have created. If they are validated by us after tests parts, will introduce them to us into the next editions of the play, and you will have the pride to see your name appearing as a creator of this character.

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Click on Cd to listen to a part masterized by the creators of the game.

Good plays with all,
P. des Pallières, H. Marly.

 


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